July 4, 2008

【星际争霸2】官方第38批Q&A - 英雄特殊化

Filed under: 其他 — 星际2 @ 2:53 pm

【星际争霸2】官方第38批Q&A - 英雄特殊化翻译:1ZET.com 翻译组

翻译版权归1ZET.[意战]所有 - 转载请注明来源

这段时间实在让暴雪暴雪的游戏死忠们兴奋。2天前,我们公布了比往年更加盛大的暴雪大会(2008),它将于10月在加州Anaheim举行( http://www.blizzard.co.uk/press/080512.shtml )!除此之外,即将在巴黎召开的世界邀请赛(WWI)也让我们忙得厉害。届时,所有的参与者都可以在一个大型的游戏展区试玩星际争霸2,体验我们在过去几个月谈论的一切。欢迎访问http://eu.blizzard.com/wwi08/以获得更多的WWI信息。

我们的开发小组已经有针对性地回答了你们的问题,enjoy这周的Q&A!

1.如果小强被一些类似“瘟疫”或者“离子风暴”这样的(慢性伤害)技能所攻击,它的回血会使其无效吗?还是说这样的技能对小强在一定时间内造成的伤害值比其他单位要小?

a. 澄清一下,小强的回血速率是一定的,就像离子风暴在一定时间一定区域内的攻击伤害速率也是一定的。按照目前的设定,一只小强在一阵离子风暴下完全享受离子浴后,大概会剩下50 %的血。如果在虫穴升级小强的能力,将使它的回血率提高,这种情况下,一只小强在离子风暴下享受离子浴后,还可以有80 %的血。

2.星际2 的英雄将会以一个新的模式亮相,还是模仿星际争霸母巢之战,仅仅把英雄设定为一个提升了技能的普通单位?

a.星际2 中的英雄将是一个特殊的单位,完全不同于普通兵种。(Mr:你就说白了吧,有没有祭坛。。。)

3.人族单位曾经有的等级/经验系统会以一个选项的方式在星际2 地图编辑器中出现吗?

a.我们会尝试把它加进去。

4.多人对战时,我们能改变结盟状态(取消,加盟)吗?

a.是的,玩家可以使用星际1中的所有功能,加上一些额外新功能例如控制盟友单位,享用盟友资源。

5.星际2中会有新的瓷砖拼图地图吗?星际中的瓷砖拼图地图会被消除吗?

a. 星际中的很多瓷砖拼图地图例如Mar Sara, Char, Shakuras, and Space Platform都会在星际2中再次出现,另外,还会加入一些新的瓷砖拼图地图,比如Shattered City。

6.虫族毒虫(自爆狗)的灵感是从什么东东那里得来的?

a. 毒虫的灵感实际上不是从某个生物身上拿来的。我们一开始觉得虫族需要一个地面的片伤自杀单位。事实是,我们一开始觉得虫族需要一个地面的片伤自杀单位。为了给小狗增加额外的用途,他们已经在目前的设定中让小狗在一本就能进化成毒虫。为了这个自杀单位,我们的艺术团队创作出一个满载不稳定液体的生物,就如你在星际2 游戏截屏中看到的那样。

7.你们能提供收割者布雷技能更多的信息吗?它造成多大伤害?它的伤害对单位和建筑都有效吗?除了雷达外,它能被探测到吗?它的冷却时间是多少?

a.收割者的布雷目前对普通单位造成30点的伤害,对装甲单位和建筑造成30点额外伤害。这些雷不是隐型的,每次使用有30秒的冷却时间。它们非常小,以至于很难被集中火力攻击到。在目前的设定中,收割者的布雷技能是需要升级使用的技能。

8.虫族的Sunken and Spore Colonies可以移动到菌毯的界外吗?

a. 是的,它们可以长到菌毯外,并在界外自我繁衍。记住,所有不在菌毯上的虫族建筑都会慢慢衰退并最终死亡。星际2中的一个可行的虫族新战术就是将菌毯扩展到对手的基地,以此来慢慢(估计非常慢)腐蚀对手的建筑。

9.星际2 地图编辑器支持非英文字母吗(例如ó, ű, Å‘, ú, á, é, etc.)?

a. 是,这些符号都会被支持。(Mr:试试中文)

原文:http://www.battle.net/forums/thread.aspx?FN=sc2-general-eu&T=520&P=1

引用:

These have been exciting times for Blizzard and all fans of Blizzard games. A couple of days ago, we announced our BlizzCon 2008 which will be even bigger this year ( http://www.blizzard.co.uk/press/080512.shtml ) to take place in Anaheim, California this October! Also the preparations for the Worldwide Invitational in Paris are keeping us busy. All attendees will have the possibility of playing StarCraft II in a large demo area and see for themselves what we have been talking about the past months. Check out the official site on the Worldwide Invitational to catch up with all news about this great event: http://eu.blizzard.com/wwi08/

But now, our development team has taken the time to answer questions you have had. Enjoy this weeks\’ Q&A!

1. If the Roach is hit by any spell like “plague” or ” psi storm,” something that reduces hit points per second, will this be negated by its HP regeneration, or result in fewer hit points gained per second for the duration of the spell? (sclegacy.com)

To clarify, a Roach regenerates at a set rate and Psi Storm does a set amount of damage at intervals in the area of effect. Put that Roach under a Psi Storm in the current build for the full duration and the Roach will have approximately 50% of its original health after the Psi Storm is over. With a new upgrade ability at the Hive which allows the Roach to have an even more increased regeneration rate, the Roach will emerge from a full duration of Psi Storm at approximately 80% of its original health.

2. Will StarCraft 2\’s heroes showcase new models for each hero, or will SCII follow in SC:BW\’s footsteps, leaving heroes as normal units with improved stats? (starcraft.org)

StarCraft II Heroes will have unique models in game, which will be different than standard units.

3. Will the ranking/experience system that Terran units used to have be available in the Map Editor as on option in StarCraft 2? (starcraft.org)

We will try to have this feature in.

4. Will it be possible to change (cancel, tie up, etc.) alliance during multiplayer game? (starcraftcz.com)

Yes, players will be able to have all the original diplomacy features as the original StarCraft and possibly a few extras in regards to controlling units and spending ally resources.

5. Will StarCraft 2 feature new map tile sets and will any from StarCraft be removed? Reiko.Cry (wgtour.com)

Many of the original map tile sets such as Mar Sara, Char, Shakuras, and Space Platform will be back in StarCraft II, as well as a few additional ones including a new Shattered City tile set.

6. What creature did the Zergling gain the inspiration to evolve into a Baneling from? (starcraft2.com.au)

The idea of the Baneling didn\’t actually come from a certain creature. In actuality, it started from the need of something to fill the role of a ground-based, area-of-effect, suicide unit. To give added versatility to the Zergling, they had the Baneling evolve from the Zergling at tier 1 in current builds. For a suicide unit, the art team then took that idea and created a creature with huge sacs of volatile liquids, which you can see on the Banelings in StarCraft II screenshots.

7. Can you provide more details on the Reaper\’s mine ability? How much damage does it do? Is it effective vs. both units and buildings? Is it detectable without stealth detection? What\’s the cooldown on it? - Solesteeler (teamliquid.net)

The Reaper\’s mines currently do 30 damage plus 30 additional damage to armored units (including buildings). These mines are not stealthed, have a 30 second cooldown period between uses, and are definitely small enough to make focus firing on them very difficult. In the current build, an upgrade is needed to allow the use of mines by Reapers.

8. Are the Zerg Sunken and Spore Colonies capable of moving out of the bounds of creep? Elsoron (battle.net)

Yes, they are able to move and plant themselves outside of the creep\’s boundary. Keep in mind that all Zerg buildings not in the boundaries of creep will slowly degenerate and eventually die. Creep which moves into an enemy base will also damage enemy buildings at a slow rate as well, allowing for new types of creep pushing strategies in StarCraft II.

9. Will the Map Editor support letters from non-English alphabets (ó, ű, Å‘, ú, á, é, etc.)? (starcraft2.hu)

Yes, these characters will be supported.

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